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Sport Cards
Near Mint to Mint (NM-Mint) = A Near Mint to Mint condition card can range from Near Mint to Mint condition. NM-Mint condition cards may have a few minor imperfections such as nicks on edges or light scratches. Corners can have whitening/soft. Many times, our NM-Mint cards are in pack fresh condition but sometimes they aren't. Regarding FOIL cards: Foil cards can display a few minor imperfections such as scratches, clouding, or noticeable marks. The acceptable range of cards within the Near Mint Foil condition include both cards with no imperfections and cards with a few minor imperfections.
Very good = A card in this condition has several imperfections such as nicks, minor scuffing, edge wear, clouding and/or light scratches.
Fair = A card in this condition has noticeable play wear including edge wear, nicks, scratches, clouding, and/or scuffs.
Poor = A Heavy Played card is damaged in a way that could make it unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, inking, water damage, clouding and/or other types of damage.
Damaged (DMG) = A Damaged card is damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage
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Trading Cards
Near Mint to Mint (NM-Mint) = A Near Mint to Mint condition card can range from Near Mint to Mint condition.
NM-Mint condition cards may have a few minor imperfections such as nicks on edges or light scratches. Corners can have whitening/soft. Many times, our NM-Mint cards are in pack fresh condition but sometimes they aren't. Regarding FOIL cards: Foil cards can display a few minor imperfections such as scratches, clouding, or noticeable marks. The acceptable range of cards within the Near Mint Foil condition include both cards with no imperfections and cards with a few minor imperfections.
Lightly Played (LP) = A card in this condition has several imperfections such as nicks, minor scuffing, edge wear, clouding and/or light scratches.
Moderately Played (MP) = A card in this condition has noticeable play wear including edge wear, nicks, scratches, clouding, and/or scuffs.
Heavy Played (HP) = A Heavy Played card is damaged in a way that could make it unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, inking, water damage, clouding and/or other types of damage.
Damaged (DMG) = A Damaged card is damaged in a way that most likely is unplayable in tournaments, even in a sleeve. This damage may include heavy wear, creases, dents, scratches, bends, scuffs, tears, inking, water damage and/or other types of damage
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